mathman opened this issue on Mar 02, 2007 ยท 49 posts
DgerzeeBoy posted Tue, 06 March 2007 at 5:55 PM
There's an interesting point brought up here about face vs body realism. With the the birth of the Universal Binaries, facial morphs and textures took a major leap forward in that regard, while everything below the neck--as far as the male figure is concerned--lagged behind. Certainly the addition of more intricate and complex facial morphs (and textures), compared to body morphs for these figures makes that clear. That's great if your interest is in creating head or medium-shot portraits. Hell, even Apollo looks good in tight close-up. And you're right, 3DVim, James' facial capabilities are amazing. But it's about time DAZ let Mike's body catch up with his head.