ghoyle1 opened this issue on Mar 04, 2007 ยท 15 posts
Puntomaus posted Wed, 07 March 2007 at 9:59 AM
But that's not all, the Hardware shading enabled thingie isn't working properly either. Not that I expected it to be fully fixed but the new look is something else: load V4, apply a texture that uses shader nodes (ie the V4 Hi Res texture by DAZ or Alice by Aery Soul). Looks like this. Happens with clothing textures that are using shader nodes as well. I have to render once or only render a small part to make it look normal. But that can't be the solution.
And still P7 exchanges the transparency map with the texture map on some hair and I have no idea why it's doing this? Anyone else has this problem too? Not even applying the textures manually will help, it insists on using the texture map for transparency.
Every
organisation rests upon a mountain of secrets ~ Julian
Assange