RyanSpaulding opened this issue on Mar 07, 2007 · 20 posts
RyanSpaulding posted Thu, 08 March 2007 at 10:01 AM
Update:
Here are some images I rendered out with some possible issues....
Water Casts Shadows
Water Casts NO Shadows
Water Reflection/Refraction Number = 15 (5 is normal)
Water Bump Set to 0.2 (1/5 of original size)
Water Set to Pure Blue to Check Ground Level
**So, I ended up liking the shadow casting version better as it's darker and a bit more rich, but I think we can now rule out that it's:
1. a shadow issue
2. the ground plane above the open ocean terrain
3. amount of internal reflections/refractions within the material.
4. a bump map issue
Blaaaaaaaaaaaaaaah to problems like this...haha. The globs are identical in each version. Help is appreciated.**
-Ryan Spaulding
VueRealism.Com