Warangel opened this issue on Mar 10, 2007 · 61 posts
Warangel posted Sat, 10 March 2007 at 11:55 AM
Poser animated figures are not supported because Vue relies on the Poser.exe application to deal with Poser animations, and does not integrate all needed information in a single .vue scene. This is how Vue does it, and there is not much we can do at this point.
About the price, it is true that the price is expensive for a hobbyist. However, we are the cheapest renderfarm available right now :) Clearly, renderfarms are mostly used for professional projects. Running a farm is costly and it takes a lot of work to make it run smoothly (especially this one which is the first entirely automated for Vue).
Yes, in the file I had rendered on your farm was a static Poser figure, baked to polygons. It rendered very well.
As a hobbyist, I use Poser in my VUE renders often, animated and non. If there was SOME way of having Poser animation possible (I don't know the technical requirements), that would go a long for hobbyists to use the farm.
As for price, I again agree that for professionals, this is THE most affordable solution for online render farms in VUE.
For me, to render a single frame, I was expecting $20-$30 US. The standard for animation tends to be $300 US per second. 1 frame, at 25 fps, in my thinking, should be 1/25 of $300.
Honestly, it is these two things alone that make the system not very attractive to me.
Let me also reiterate the positives. The system is EASY to use. The security is very good. The customer support is unparalleled. There are so many positives about what you have done here, and I look forward to further improvements.
Another possibility, though again I do not know how viable it is, is perhaps a "3 try" process for at least single frame animations. The current estimate system doesn't work very well going in for me to know how much for it to cost. So when I get hit with a bill 4x what I had expected, and no way of going in and getting a "second chance" on my render, it makes me hesitant.
Granted, it's the user fault, my fault, that the file wasn't perfectly ready going in. I understand that. Even still, there are always issues that arise that can't be predicted until you see a final render.
Maybe a separate pricing structure for single frame hobbyist renders? It might be lower money coming in, but you are guaranteed to get a LOT more hobbyists interested in the system.