Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Unfortunately, you can't just 'add' a full body morph target. You need to add morphs for each indivual body part (head, rForeArm, lThigh, etc.). When you create a full-body morph in Poser, it basically creates a new morph target for each body part based on what morphs you are currently using. It then makes a dial under 'Body' that you can use to control all of these morphs simultaneously.
If the custom geometry you created is still grouped into the different body parts, you could seperate the geometry into a seperate obj file for each part and then use those obj files as MTs for each body part of the stock character. Set all your new morphs to 1.000, make sure all other morphs are set to 0.000 and create your full body morphs.
Now you should be able to use all the phonemes and other facial morphs with your new character.
The standard phonemes that come with Poser are plenty for articulates speach. These are what MIMIC uses when it creates lip-synced animation from wav files (http://www.lipsinc.com/). For more facial morphs, check out Morph World (http://morphs.bbay.com).
Hope this helps.
Attached Link: http://www.fantasy3d.com/phon/posersync.html
Also take a look at Underdog's spiffy online Lip Sync utility. You type in text, it spits out zipped Poser facial pose files (.fc2). http://www.fantasy3d.com/phon/posersync.htmlThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Allright, I've been able to create a character and conforming clothes for her. Now I want to make her talk. Anyone have any suggestions on how I should approach this. I played around a little with the basic pheonemes on a standard poser character but I'm wondering if there is a more comprehensive pack of facial morphs or some other nifty tools for creating speach movements out there. Also I'm sure everything is for the stock characters. My character was originally created using morphs but then I exported it as an obj and used that geometry as the manequin to make all the clothes and created a character from the new geometry. So the character still has the same vertexes but the geometry is custom. I haven't tried it yet but I'm thinking if I use the geometry to create a whole body morph I should be able to use the stock facial morphs again. That's right, right?