Forum: Vue


Subject: RANCH Computing VUE Renderfarm Review

Warangel opened this issue on Mar 10, 2007 ยท 61 posts


chippwalters posted Sun, 11 March 2007 at 7:29 PM

Quote -
Well, metablobs can only contain primitives, which are not copy protected. So the only way for one to become copy protected would be to allocate it a texture from a copy protected mesh. Fairly easily avoided I would have thought.

Indeed true. But, as I did, perhaps others did too. IOW, copy an existing texture off of a copy protected (and paid for) object, modify it significantly (in my case all I wanted from the texture was one of the filters used and thought it was just easier to copy the texture and change it than to copy the filter), and apply it to my own object. In that case, it would be nice to be able to check for the texture copy protection BEFORE uploading it to a renderfarm.

I know now not to do it that way, but I'm sure there are others who haven't learned. The whole idea behind this script is to provide a way for users to check their scene files before uploading them to a Renderfarm, so they don't end up spending money for something which doesn't work.

One way to check for Textures, I suppose, is to convert all metablobs and primitives to meshes, then check all the meshes. It's a destructive process, but I suppose the user can be warned. Since I'm not currently walking the GROUPed objects, the scene is deconstructed anyway. Though a better idea for checking textures is most welcome!

If you can think of one, I'll add it to my script. Thanks again for your help, it is very much appreciated!