RorrKonn opened this issue on Mar 08, 2007 ยท 41 posts
adp001 posted Mon, 12 March 2007 at 9:47 AM
Quote -
You can build the scene in Poser & export as 3ds so it saves the textures, import into max and save it as a max scene. The one draw back maybe Poser morphs. I haven't imported a morphed figure yet.
Mutch too complicated, IMHO.
There is a plugin for C4D able to read anything Poser can read. Including light and camera. Including morphs. Additionally: seperate pose files and mutch more.
All "dials" you have in Poser are available in C4D also.
Currently no shaders.