Warangel opened this issue on Mar 10, 2007 · 61 posts
RyanSpaulding posted Mon, 12 March 2007 at 3:03 PM
The question is, how do you keep companies (such as ours) from using the hobbyist pricing model? Meaning, how would you distinguish between this?
I think that would be tough to do...
To me, it seems like there should be one price....and thats for computing time. If you want to render a full, 3600px wide Radiosity image with a 2+ boost with all sorts of bells and whistles...you shouldn't really have issue with paying $90. That's one hell of an image to render...
If you don't want to pay sub $100, well then find away around such render settings that cause this. A GI with a -1.0 quality boost looks GREAT...bet the render time would have been 1/5th the time and 1/5th the price...$20.
Wanna try expensive? Try ResPower...haha. Oofda. :(
-Ryan Spaulding
VueRealism.Com