FutureFantasyDesign opened this issue on Mar 12, 2007 · 31 posts
pjz99 posted Mon, 12 March 2007 at 10:05 PM
Quote - Unless the OS and application are 64-bit, even a 64-bit OS won't help a 32-bit app address more than 2GB.
Well, not quite, as 32-bit apps are allowed to take up to 3GB under Windows XP 64, but that isn't anything you can get 32-bit XP to do so it's not a reason to rush out and upgrade.
Note that there are two resources consumed by a running app: Physical memory, and Virtual memory. I have seen many times that, despite taking great pains to hold Poser 6's hand during large or complex renders, and managing to keep Physical memory below 2GB, it happens that Virtual memory can get quite large (3.5GB or more) which will still cause the app to die. P7 SR1 is the first combination that I have had very safe results with so far regardless of compexity of the scene.