Forum: Bryce


Subject: Just Starting Out

kaveman opened this issue on Mar 13, 2007 · 5 posts


skiwillgee posted Tue, 13 March 2007 at 8:39 PM

 ditto on what Gog_CA1 said.

Cutting down on resolution of background terrains cuts down on polygon counts which conserves memory.   Reducing unseen details again conserves memory.  More memory equates to a faster render.  At least that is what I have gathered as a consenus in other threads.  If that is all true, then extra trees and their location means using unnessecary memory that could be available for render tasks.   My 1/2 cent worth.