kaveman opened this issue on Mar 13, 2007 · 5 posts
skiwillgee posted Tue, 13 March 2007 at 8:39 PM
ditto on what Gog_CA1 said.
Cutting down on resolution of background terrains cuts down on polygon counts which conserves memory. Reducing unseen details again conserves memory. More memory equates to a faster render. At least that is what I have gathered as a consenus in other threads. If that is all true, then extra trees and their location means using unnessecary memory that could be available for render tasks. My 1/2 cent worth.