meltz opened this issue on Mar 13, 2007 ยท 31 posts
ClawShrimp posted Tue, 13 March 2007 at 11:44 PM
Ultimately, the majority of people making money are either 3D modellers or highly accomplished with post-work (and therefore gifted 2D artists).
Simply composing and rendering scenes of bought figures and props is unlikely to yield an influx of interest in your work.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!