agiel opened this issue on Mar 13, 2007 ยท 25 posts
agiel posted Wed, 14 March 2007 at 12:03 AM
Indeed.... with scene editors like these, this is not so Out of Topic as I thought initially :)
We are really getting closer to the point where gaming editors will drive technology of 3D graphics and not just consume it for cut-scenes.
Add import/export functions, a 'final render' pass with high definition and good anti-aliasing, and you would get a damn good scene editor.