MartinW opened this issue on Mar 14, 2007 ยท 38 posts
DokEnkephalin posted Wed, 14 March 2007 at 9:46 PM
Eh, that render didn't make the point. I already tried putting the provided black and latino mats on him, and even my own shader mats, didn't reduce the bulbheaded look with all the facial definition of a bowl of grits, which I noticed was pretty prevalent in all Apollo renders, even the female version someone had managed.
I've already organized the morphs into catagories close to what I'm familiar with, and in the order that I usually start making a definite character take shape. And it may just take some getting used to in order to pull something out of it that people would identify on it's own rather than as another Apollo mod.
And what I said about not being able to enter numbers applied only to the ADS dials. Punch in numbers, higher or lower, nothing. Tweak it with the graph, there's a delayed response, but it's still nowhere as quick or precise in the development process.