Forum: Poser - OFFICIAL


Subject: Dropped Clothing

imagist opened this issue on Mar 15, 2007 ยท 15 posts


bopperthijs posted Sat, 17 March 2007 at 3:11 PM

Working with the cloth room is playing with the simulationsettings: There are some good settings for different types of cloth by Dana3D in her RDNA-forumtutorial, in a tutorial by Adorana and by using the clothroomsetting freebie of PhilC. But sometimes you just have to cheat a little by exaggerating some of the settings. You have to take a close look at what happens during the simulations, does a cloth folds too much or too early: raise the folding settings. In a dropping cloths simulation you have to set the cloth self collision in the simulation setting, as well to raise the collision depth to 1 or 2. Sometimes you get the best effects by not completing the simulation to the end so the clothes won't flat out. And sometimes when you use conforming clothes as dynamic clothes they are just not suited for simulations. Some conforming clothes can be used but only when they are not too complex. A simple dress, sweater or pant are perfect; but sometimes you have too raise the number of vertices by subdividing it in UV-mapperPRO or any suitable modeller (not too high or your simulation will run forever). But when you have a complex piece of cloth with belts and straps, pockets and buttons you don't have a chance. You can try to make rigid or soft decorated groups of them, but I don't recommend that to spare you a awfull lot of work without any results.

regards,

Bopperthijs

-How can you improve things when you don't make mistakes?