MartinW opened this issue on Mar 14, 2007 · 38 posts
byAnton posted Sun, 18 March 2007 at 1:02 AM
Quote - I thought maybe I broke the .cr2 I was hand-editing to group the morphs, but I reloaded the original, and the ADS_Body and ADS_Scale morphs failed to respond to numeric inputs. The dials themselves didn't seem to take effect until after I stopped turning them, so I couldn't get an eye of where I was going with them.
As for the rest, I'm not having much luck coaxing personalities out of the faces, which seem overshadowed by their bodies. I can make him strike epic poses, but his expressions don't have much impact if they don't have character driving it, to make ppl identify with it.
Okay a bit of Poser background ..........
First the eys use the LOS tool which uses Point at. Point at overrides the eyes. If you want to move the eyes, use the tool as stated in the readme. If you do not want to use it reduce point at to zero.
Poser and newwer versions especially, have a delayed response to erc and such. Numeric values for FBM and such do not update to the screen until you do something else. Hopefully Poser will fix that issue, but it happens with lts of things now.
I am suprised you have never encountered it before.
You have so many head morphs and a faceroom module. I think you might just need time to get used to him. Frankly, if you can't get what you want with all the morphs he has I don';t know what to tell ya.
Buy hang in there. and Cheers.
Read the read me's and have fun.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."