NolosQuinn opened this issue on Mar 17, 2007 · 18 posts
ClawShrimp posted Sun, 18 March 2007 at 10:33 PM
I've heard people criticise Apollo's face before for it's persitent features. I can see where they are coming from, given how we're used to dealing with Poser figures, but I think it's just a matter of forgetting how we expect Apollo to react and re-learning from ground zero.
Apollo 'feels' completley differantly to any figure I've used. A few dial turns yield little result, unlike V3, but the flexibility and therefore possibilities are endless!
The Face Room is an incredibly powerful tool. Again, it takes some getting used to, but it is well worth the effort. Using photo references also helps as a truly realistic face comes not from a handful of major changes, but from a great many subtle ones.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!