AgentSmith opened this issue on Mar 18, 2007 ยท 17 posts
AgentSmith posted Mon, 19 March 2007 at 2:40 PM
With glass I usually always like going with either a high refraction of 300, or like used here my other favorite value of 72, which can give your object the appearance of looking hollow. This glass also has some darkening stripes that go around it to make it a little more interesting. In the Render options, I also used a TIR of 6.
HDRI used is "Back Porch", with a Quality setting of 16.
The 1600 x 1200 render took only about 6 hours.
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