Forum: Poser - OFFICIAL


Subject: Vertex-level editing via Poser Python

Cage opened this issue on Mar 21, 2007 · 42 posts


pjz99 posted Wed, 21 March 2007 at 4:21 AM

Quote - If you've selected materials screening, you can now select which materials to include in or exclude from the selection.  ... I'm curious about how close this sort of functionality comes to the Poser 7 morphing tool.

Being able to filter by material groups sounds useful, and Poser 7's morph tool cannot do this; you can choose to show only the selected actor, which is useful also but not as flexible as being able to filter material groups within an actor.

Can your script span a morph across multiple actors?  It sounds like not.  That would be a huge plus, although if it can't then I don't expect it would be worth your time to try to build in.  The P7 morph brush can only affect one actor at a time, and EF has stated that as far as they are concerned, it isn't feasible for them to try to make the tool span morphs across multiple actors, which is a shame.  

Stability and performance while using the P7 morphing tool are very good.  The parameters the tool offers:
General parameters:
Radius
"Strength" (not quite the right name but basically how much mouse movement is translated into how much pull/push/smooth in one operation)
Relative to Surface
Relative to Screen

Brush shapes:
Single point
Small, high-intensity center with large low-intensity outer falloff
Large, high-intensity center with small low-intensity outer falloff
Solid circle with 100% -> 0% edge (no smooth falloff)

Operations:
Push
Pull
Smooth
Restore (revert what's under the brush to un-morphed state)

Neat concept, I had no idea this kind of thing could be done strictly with PoserPython.

My Freebies