You guessed it, transparency is involved. But it isn't as simple as all that.
- Your transparency map should, ideally, be more opaque where there are multiple layers of cloth, such as seams, collars, cuffs etc.
- Not all colors become transparent at the same rate. If a character was wearing an outfit with a white background with a darker pattern, the pattern should be less transparent. Also, most colors darken when wet, so you probably want to change your base texture as well.
- Wet cloth is often shiny, so you want to add some reflectivity in the material room to fabrics such as polyester and denim.
- Wet fabric drapes differently. It tends to be both heavier (so it hangs lower), and also stickier. You might try using the cloth room and playing around with the parameters.