max- opened this issue on Mar 21, 2007 ยท 25 posts
AgentSmith posted Wed, 21 March 2007 at 4:02 PM
Bryce needs to be opened up to a larger group of users.
Vue has done this with making itself compatible with formats higher end apps can use, along with camera sync, etc. DAZ already has an FBX exported for Studio, that will hopefully make its way over to Bryce. And, with an SDK announced for Bryce 7.0, I hope to see an easy way of using (faster) 3rd party renderers, along with eventually a large pack of various plugins. (camera sync, vegetation lab, etc)
As far as traditional modeling goes, if I were DAZ I would start making Hexagon and Bryce compatible like Studio and Bryce now are. I believe most people underestimate Hexagon.
And, with DAZ owning Carrara, we will probably/hopefully see some its technology run down into Bryce, or again at least way to take a Bryce scene into Carrara, which also has; lens flare, motion blur, global Illumination, caustics, sky dome illumination , ambient occlusion, subsurface scattering, displacement maps I/O, G-buffer export, collision detection, particle system, anisotropic lighting, oh yeah and Poser native import - CR2, CRZ, PP2, PPZ, PZ3....
Not that don' t think DAZ should just copy/paste all of those abilities into Bryce or anything cough
hops off soapbox
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