Forum: Poser - OFFICIAL


Subject: Vertex-level editing via Poser Python

Cage opened this issue on Mar 21, 2007 · 42 posts


Cage posted Wed, 21 March 2007 at 5:29 PM

*"Hi. This is nothing like the P7 tool. I have very much wanted something like this for doing things like fine changes on the lip edges, eyelid edges, or nose openings. Thank you so much!"

*I'm kind of wondering how well it might work for creating JCM correction morphs for bad bends in areas like, say, the Buttocks, where that ugly fold develops.  I haven't tested the idea, however, so there may be troubles with the bend zones.  And, actually, you'd suffer from vertex box offsets due to the rotation of the destination actor when you bent it to be able to see what you need to correct.  Hmm.  The rotation issue is really a problem.  If anyone has any idea how to subtract the parent's rotation matrix and return the corrected vertex box positions, this script could be greatly improved.  All the code samples I've seen are for Blender armature bones, and they only return the child rotations after the parent is factored out.  I'm sure it's a similar problem, but I'm not sure how to adapt the overall idea for this case....

I hope the script is helpful. 

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.