Forum: Poser - OFFICIAL


Subject: Vertex-level editing via Poser Python

Cage opened this issue on Mar 21, 2007 · 42 posts


Cage posted Wed, 21 March 2007 at 10:55 PM

The instructions at the top of this thread should include a note about working with this in an animation, but this is actually something I've just discovered in testing....

You should use this script in frame 1 of your document.  Because it parents the vertex boxes, you can end up with odd results if the script is applied in any frame other than the first frame of an animation, because the re-positioning into the parent's localspace will be based on the parent's position in frame 1, not the current frame.  This seems consistent with Poser's normal parenting behavior, so it doesn't seem to be anything Python can readily work around.

This is a small update which adds the ability to create a blank morph target rather than one which includes the delta positions from all the currently set morphs.  This is useful if you want to edit the shape which results from having several morphs set together, but you don't want to have the combined result embedded in the correction morph.  It also corrects a potential problem with selection box naming, thereby opening up the possibility of having multiple selection boxes in use at one time.  Selection boxes can be set up symmetrically (on a symmetrical actor) using the same methods for mirroring magnets.

I've also started setting up the basics for multiple actor support.  It looks like it should work.

 

 

 

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.