dphoadley opened this issue on Mar 19, 2007 · 27 posts
dphoadley posted Wed, 21 March 2007 at 11:53 PM
I spent over 10 hours yesterday, trying to fix the bloody, pesky, eyebrows, and some distortion on the upper lip. Finally, in desperation, I got a brainstorm, and decided that I'd try to borrow Pitklad's NEAena Posette. True, NEA is mapped to the V2 standard, but I suddenly had an idea of how I could use her head as a template, for mapping the eyebrows. I loaded NEA into UV Mapper, and selected the Skinhead material. I then saved a template of this as a bmp picture.
I then opened the DAZ UTC application and converted the V2 NEA head template to a V3 head template. This I then loaded into UV Mapper and used it as a guide for getting a smoother texture mapping of PosetteV3’s eyebrows. I then assigned the eyebrow’s material to the Skinhead zone, and thus eliminated the eyebrows as a separated independent material zone.
I then downloaded an eyebrow morph from: http://cresswells.com/cw/index.html, that was suggested to me by Antonio Cabñas, who’s been good enough to do some beta testing for me. This morph seemed to flatten the brows better than my previous ones, and what with the better blending of the brows with the forehead that I now had, I decided to make it permanent, so I exported the figure, with the morph set to 1.200, as a wavefront object.
Aside from that, I’ve remapped Posette’s fingernails and
toenails, and made partial progress on the mapping of the right hand. More will follow.
Yours truly,
David P. Hoadley