Cage opened this issue on Mar 21, 2007 ยท 42 posts
adp001 posted Thu, 22 March 2007 at 7:20 AM
What about creating a copy of the currently selected actor including his welded parents and working on this "static geometry" first? After hitting a Button "make permanent" the difference between the static geometry and what is actually there is computed (deltas). This differences are now the morph parameters that must be attach to the original actor(s).
Or I'm completly wrong with this way?