Forum: Poser - OFFICIAL


Subject: Poser (Creating Morphs)

LMcLean opened this issue on Mar 20, 2007 ยท 15 posts


wdupre posted Thu, 22 March 2007 at 3:20 PM

Actually that is not quite true, Poser's joint system and morphs are contained in the .cr2 format but the geometry is completely Wavefront .obj based. even the geometry contained in the cr2 are .obj based. as far as creating morphs in C4D there are several tools to do so as has been pointed out by adp001. One thing I would recommend doing, is to use the original .obj file found in the geometries folder or wherever the .obj is stored for your figure, dont use an obj exported from poser as that will be split into groups and will be harder to manipulate for multibodypart morphs in C4D. the C4D magnet tool is by far the most flexible of the bunch, its not really anything like Poser magnets, you will be glad to know :) . but also the brush tools is nice for doing detal work, and for smoothing the mesh. once you export your mesh using Riptide from C4D you will need to do one of two things, either split your mesh into groups which is a real PIA, or use a tool like the AddMorph tool which is contained in the Tool Collection http://market.renderosity.com/mod/bcs/index.php?ViewProduct=37406&Start=31&vendor=Dimension3D I find these tools an excellent investment.