![](https://live.cdn.renderosity.com/forum/comments/2937440/file_372631.jpg)
AS-
I have taken at look at your mesh, it is quite triangulated. Your shading issues are with the excessive triangulation around the boolean cuts. When you get very thin triangles, most programs can have an issue figuring the shading normals, especially when there are many of them close together.
Pass no temptation lightly by, for one never knows when it may pass
again!