Forum: Bryce


Subject: Alright OBJ Guru's - Question

AgentSmith opened this issue on Mar 22, 2007 · 42 posts


Incarnadine posted Fri, 23 March 2007 at 6:44 AM

in a traditional modeller, if you had to do this you would use objects with the lowest number of polys you can and still get a smooth rendered image.  The larger the polys the fewer very fine triangles. You would also tweak the the number of polys in the cutting object to try and minimize.

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