Forum: Poser - OFFICIAL


Subject: Japanese Eyes

jtg3885 opened this issue on May 09, 2001 ยท 15 posts


duanemoody posted Sun, 13 May 2001 at 10:25 AM

No, the Mac port is one of those things that got back-burnered. I'm not super proficient in C++, and the ancient copy of FutureBASIC I have is actually no less complicated to program. What's embarrassing is how disgustingly simple the code behind MT Mirror is; I haven't seen it, but I made a few educated guesses as to the basic algorithm, emailed Masa and he confirmed the method. Simple array transforms. Input seed mesh object to array, find matching left-right pairs, create hash table. Input morph mesh object to array, apply transformation based on user choice and hash table, output converted array. About the only change I'd make is to retain the hash tables as permanent resources; there are only about ten basic heads out there and their tables don't change. That way you don't have to keep exporting base heads. I agree about doing things on the PC; I work with both but it's not a great solution.