thefixer opened this issue on Mar 26, 2007 · 15 posts
Victoria_Lee posted Mon, 26 March 2007 at 10:43 AM
Quote - **No, I'm not saying that at all!
**It was just an example for Victoria of the peculiarities between the differing versions.
It may be that I had a corrupted version of 5E, who knows, it's off my system now anyway!
If you're using millions of polys anyway then that was something my 5E wouldn't do so the issue isn't the same.
I don't even know if 6E uses the shader tree, I'm not familiar with that version of Vue!
:-))
Gwyn, 6e uses the shader tree just like 6i ... it just doesn't have the memory leak that 6i does, I guess. The new image uses the P7 shaders extensively for both the V4 character and the Apollo character and I didn't have an issue with the pz3 coming in or rendering correctly.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.