darthbobvilla opened this issue on Mar 28, 2007 ยท 8 posts
4blueyes posted Thu, 29 March 2007 at 7:53 AM
Quote - hi all,
I was wondering why i am getting this type of situation.
I am setting up v4 and putting maps on but as i do a render i find that for whatever reasons the maps for the various body parts do not connect together to form a seamless look.It is like when you render the maps shrinks on the character and you can see the seams as to where they should join up together.
it does not happen to me with v3 or any other figures...just v4..
When i put on the default maps from daz it seems that the problem does not show up, but when i load other maps the problems shows...
what could be the cause of this?
If I understand you correctly: some merchants create the textures too close to the edge of the UVmapping and with texture filtering or in general lower rendering options the color (usually white) around the texture on the jpg shows in the rendering (so called bleeding). If you look closely at the DAZ maps you will see that the actual textures are surrounded by a color that is very close to the base skin color of the texture. This is why the seams are not visible while you use these maps, the color bleeding is almost the same as the textures. V4 has more seams and they are in more places, maybe this is why it is so visible unlike V3? A screenshot of the problem would be great :) Michal 4blueyes