bandolin opened this issue on Mar 28, 2007 · 40 posts
Cage posted Thu, 29 March 2007 at 1:12 PM
{
version
{
number 5
}
actor hip:1
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:Cagedrei:Vicky:femina_high3.obj
}
}
Geometry can be swapped (in some cases, at least) using a pose, rather than the usual dial. I've been using this approach for a custom-built genswap hip for Vicky 1. The above shows how the pose is set up. It can insert or remove morphs and/or change textures at the same time. The method doesn't tend to run into problems with the global genitals switch settings for the scene and it doesn't clutter up the CR2. Fewer design problems, perhaps.
It does have some problems. Some body parts simply don't seem to work, and a pose should only do one body part at a time.
This is how the gen hip is turned off via a pose.
{
version
{
number 5
}
figureResFile :Runtime:Geometries:ZygotePeople:blMilWom.obj
actor hip:1
{
storageOffset 0 0 0
geomHandlerGeom 13 hip
}
}
I think the indentation on these code samples is knackered from copy-paste....
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.