Anasta opened this issue on Mar 29, 2007 · 9 posts
Anasta posted Fri, 30 March 2007 at 5:25 PM
Quote - The references to map files in the MC6 files seem to point to the wrong locations. For example in "SE Blue.mc6" the first texture refference reads:
textureMap "C:Documents and SettingsJonDesktopRendersSpeckled EyesrefL_eye3.tga"
Presumably the line should read:
textureMap ":Runtime:Textures:Speckled Eyes:bl_speck_eye4.jpg"
There also seems to be a problem with how the zip file places the folders when the zip is uncompressed. Everything ends up under a folder named "Ana-SpeckledEyes".
Thank you for pointing that out... I'll fix that and re-up here soon :)