Acadia opened this issue on Mar 30, 2007 ยท 181 posts
kalon posted Sat, 31 March 2007 at 7:00 PM
Acadia
Is it the numbers on the RDNA Skydome that are confusing?
Let me jump in here and tell you what I'm doing, and if I'm using it incorrectly, someone else will come along and correct me and we'll both learn something. :))
If you've downloaded Skydome3 from RDNA, unzip with use folder names activated.
The domes will appear in a folder within your Figures library, while the sample sky mats will unload in your Pose library.
Load the figure dome from the Figure Library. I believe you're using Poser 6 so the numbers don't really matter. The numbers are there because the skydome was created to be usable in Poser 4 which didn't have a materials room (at least not as we know it now) and couldn't tile textures. I generally use Dome 09 Tile. If the sky looks too stretched I adjust the scale in the Material Room by dropping down both the U_scale and V_scale in equal increments for example changing both to .5.
BTW if you're collecting the other textures that RDNA has available for the Skydome, be sure to get the Skydome 3 textures, they're tileable. The original Skydome could not tile it's own textures.
Essentially it just sits there, you don't really have to do any more to it. And while it may look like it's in the way, there's quite a bit of space before it. Should you run out of space and have things poking through the dome, just scale it larger. This may mean you need to readjust your U and V scale again.
I suppose if it really bothers you, you could make it invisible until your second to last render. Just check for poke through, and check your reflections before the final render.
I hope this helps, but I didn't know which part was confusing you...
Edit to add: I know this won't help you with your diamond project since you don't want any background at all. It's just for future reference ;-)