igohigh opened this issue on Apr 01, 2007 ยท 24 posts
igohigh posted Sun, 01 April 2007 at 2:42 PM
Quote - in case this wasn't mentioned above, try plugging it into "gradient bump" instead. change poser file search pref to "deep".
My Poser is set to search "deep", after all it finds the Texture map which is in the SAME folder as the Bump map...??
As for applying to the "gradient channel" - no thanks, have you seen what a Gradient node looks like when rendered in FireFly, if I was to do that then I might as well stick with Poser 4. FireFly rendering requires the Bump Channel and Displacement Channel....which the Displacement Channel does not seem to exhibit this malfunction, yet another indication that the coding is bad, something not written correct on the bump channel portion of the code....however as mentioned I have also seen this a couple times with the main Diffuse Color channel node, but only a couple times thus how I thought at first it was a fluke or bad path....until I began rendering and noticing that all renders looked Flat, especially my grounds, walls, pillars, rocks, and other rough surfaces....
But no, the "Gradient Bump" is not for use in FireFly, that was all brought up wayyyyyy back at the first release of Poser 5 when everyone complained about 'bloching' and all the other illeffects that come from plugging your bump map into the Gradient Channel and then render with the FireFly engine.