operaguy opened this issue on Mar 30, 2007 · 40 posts
operaguy posted Sun, 01 April 2007 at 3:44 PM
Wolf, there is a magic morph on V4 for the shoulder you probably already know about...it MIGHT help you with the scrunch you are talking about:
Body:Morphforms:ShoulderShrug
I never render V4 with that dial at zero; in my opinion, the Daz default has her shoulders pulled up a little and she looks 'uptight'. I dial her a little unshrugged.
As for a scrunch when her head is raised high......
NOTE: In the video I just posted, I was not attempting to make the action look the most natural on top where her neck meets her shoulder; i did not adjust Neck or Chest, for instance. All I did was transition Right Shoulder (which in acuality is her arm from elbow to biceps in the bizarre naming world of Daz).
Have you tried using IK and grabbing her hand and pulling it up? With limits on? With limits off? That 'MIGHT' result in a more natural appearance, since many morphs will kick in such as Chest, Shoulder, Collar, Neck as well as all the arm actors.
Also, can you post an image in a new thread?
::::: Opera :::::