MikeJ opened this issue on May 14, 2001 ยท 27 posts
MikeJ posted Mon, 14 May 2001 at 9:52 AM
Hi Beck. hugs :) Actually, you save the pz3 and export the .obj. Vue Master sticks them into its' own folder it makes in the Poser directory, along with a .mtl file. Normally, a .mtl file contains the list of textures, but no the full paths. a PZ# file contains ALL the info-- full paths to all textures, including bump maps and trans maps. Now, when you import this "altered" .obj into Vue, via the PZ3 info, Vue is supplied with all that info, and textures, bumps and trans maps are all loaded. VM automatically converts Poser .BUM files into .BMP files. SAnd everything loads into Vue, completely, with the same settings as are in the PZ3 file. In other words, correct--- no more doing what we have to do now, which is either: A) edit the .mtl file manually, providing FULL path info... B) manually remnaming .BUM files to .BMP... C) keeping all texture files in one massive folder so Vue can find them automnatically. But, I urge you, please write to Dan at dwilmes@neca.com He's a helluva nice guy, and always has been happy to help. :) hugs back at ya sweetie! Mike