shadownet opened this issue on Apr 02, 2007 · 10 posts
shadownet posted Mon, 02 April 2007 at 4:45 PM
Hi Richard,
Thank you for your reply.
The outfit is a revisit of the clothing I made for Savana in the RMP. That was over a year ago, and was for V3. I actually started the Miki outfit at that time, but had to put everything on hold. Trying to pick up where I left off.
The clothing is uvmapped and works well with seamless tiles, for those who do not have textures. I am not really a texture maker, so I tend to go the tile route when possible. The shaders give good results, and also make it possible to get a more realistic like fur. It is unfortunately that D/S does not as yet support procedural shaders.
In the past, I have always tried to include the morphs that come with a figure - or are popularly used on a figure, if purchased must be separately, such as V3 and Full Body Morphs, etc.
I also generally include morphs to aid in posing the clothing in a somewhat more real world manner. For example, the front of the top can be untied and open. The front and back flap on the pants have morphs to help move up and down, side to side, etc. The boots have morphs to adjust the length, and even a flop morph for when you want to use them alone in a scene, as just lying around, etc.
I had not really thought of the boots being too heavy for the outfit. I suppose it would be possible to hide the shin and make a morph that would fit the foot part of the boot closer to the ankle, to convert them into moccasins (sp?) for those who may want something along that line.