Conniekat8 opened this issue on Apr 02, 2007 ยท 12 posts
petes posted Mon, 02 April 2007 at 10:59 PM
Hi Connie, Not sure what software you use, I use LW. What I usually do is I rig my model and do some test poses. Usually in a certain order. i.e.: 90 or 45 degree bends. Then, When it does a ugly non natural bend, I "save the pose" and bring it back to modeler. Form there I re-sculpt it. Maybe some creases or some bunching..whatever. Then I save it off as a corrective morph. Which can either be driven by and expression, bend 45 degrees add this morph. Or simply add the more by hand. However..if you are talking about a "look"..say like a tight top. Really bends don't have as much of a play as simply what a tight Tee would look like. So I'd model that right into the base. *Note: be careful, You have a pretty dense mesh with allot of tri's. Which will "pinch" a mesh when animated in certain poses. Also, when you add sharp folds or creases and they are not quads, you are going down a slippery slope. BTW..nice looking..um..er..top.
lightwave, photoshop, oreo's...tools of the trade.