Sun, Dec 1, 1:37 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Broaching a HAIR-y subject.


wolfmanjim ( ) posted Tue, 03 April 2007 at 10:33 AM · edited Fri, 08 November 2024 at 10:14 AM

I want to use dynamic hair for a character who is upside down.  Let's take Crinkly Hair for V4 by KaiZ (because growing the hair gives my conpitions.  I need to conquer that, but later).  OK, I have V4 Upside down.  I load the hair.  I open the hair room  and now what?


ir ( ) posted Tue, 03 April 2007 at 11:27 AM

Unless it's a dynamic hair prop the hair room won't do anything for you there, as far as I know.


wolfmanjim ( ) posted Tue, 03 April 2007 at 11:40 AM

The hair involved is a dynamic hair prop, actually.


ir ( ) posted Tue, 03 April 2007 at 12:16 PM

Hmm, ok. Did you try re-calcing the simulation? The gravity settings should have some effect I would think.


wolfmanjim ( ) posted Tue, 03 April 2007 at 12:56 PM · edited Tue, 03 April 2007 at 12:57 PM

OK, let me rephrase the question...  What gravity settings do I need to have dynamic hair affected when the figure is upside down?


ArtPearl ( ) posted Tue, 03 April 2007 at 1:35 PM

The dynamic hair I used came with a default setting and i used that.
In one case the gravity was -0.0006  and Position Force 0 . This worked well because it was a simple pony tail and didnt need to keep a style, the gravity determined where the hair goes.
However if you want to keep a hair style you need to set position force non zero or the gravity will make it all straight (I have an example with gravity -0.0006 and position 1).
Also:
-If the hair will come in contact with body parts, dont forget to set collisions on (for the body parts too).
-If you want to make quick tests, reduce the hair density. It will not look as nice in a render, but you can do more experimentaion and once the general effect is OK increase the density back

Hope this helps.

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


pakled ( ) posted Tue, 03 April 2007 at 7:44 PM

showing my ignorance, but what happens if you rotate it on the 'y' axis by 180 degrees?

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


ArtPearl ( ) posted Tue, 03 April 2007 at 8:28 PM

Pakled,
How do you mean? If you mean you have a figure with dyn hair on in frame 1,and you pose  the person(with hair)  in frame 18 rotated by 180 around y and run a simulation of 36 frames,
the figure will rotate 10 deg every frame. the top of the hair will move with head but the bottom edge will lag behind like in reallife . so it will look twisted. after step 18 the figure stops rotating but the hair will continue to turn till it catches up with the head.
Not sure if this helped. I (or anyone else ) could post a picture if that would help

I love the results of dynamic cloths and dyb hair. Like condensing an animation into one still pic.
Shame its computer resources intensive.

PS - The first step to wisdom is recognizing you're ignorance... so well done!

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


ArtPearl ( ) posted Tue, 03 April 2007 at 10:54 PM

file_373838.jpg

Continuation to prev post: Example of what happens to dyn hair when you rotate 180deg around y: (sorry about the change in lighting color)

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.