AshleyW opened this issue on Apr 03, 2007 · 9 posts
LostinSpaceman posted Tue, 03 April 2007 at 1:07 PM
The problems with the G2 FBM's, as I see it, is that they can't and don't take into account the 4 different heads & necks of the G2 figures. Kelvin, Koji, James & Simon all have different heads and necks and the morphs just don't cover that issue, thus making the heads look small and deformed on top of massive muscles. I don't think it's RDNA's fault. Colm did the best he could with what he had to work with. It's not the morphs that are weird it's the figures themselves having 4 different heads on the same body.