Mastermindmm30 opened this issue on Apr 05, 2007 · 9 posts
Mastermindmm30 posted Thu, 05 April 2007 at 9:05 AM
Ok, as far as #1 goes I figure that I can put the overlapping body part vertices into sets, which would make editing the mesh seams much easier, (it just slipped my mind for some reason). But I still wonder if anyone has tips on organic modeling using strictly polygons.