Forum: Poser - OFFICIAL


Subject: Questions on creating morphs for poser figures in Maya

Mastermindmm30 opened this issue on Apr 05, 2007 · 9 posts


Mastermindmm30 posted Thu, 05 April 2007 at 9:05 AM

Ok, as far as #1 goes I figure that I can put the overlapping body part vertices into sets, which would make editing the mesh seams much easier, (it just slipped my mind for some reason).  But I still wonder if anyone has tips on organic modeling using strictly polygons.