Forum: Poser - OFFICIAL


Subject: Masking into the Dissplacement Node?

Angelouscuitry opened this issue on Apr 05, 2007 ยท 30 posts


bagginsbill posted Thu, 05 April 2007 at 4:57 PM

Just FYI, in your shader above (posted at 4:32) the blend value multiplier is 0, which means that the blend value is always 0, which means that the Blend node was always using 100% of Value_1. In other words, it did nothing at all to change the imagemap.

In your next shader (posted at 4:33) Value_1 and Value_2 were both pointing to the image map. Which means no matter which one the blend value chose, the result was the same as the original image map.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)