Death_at_Midnight opened this issue on Apr 04, 2007 · 12 posts
Analog-X64 posted Thu, 05 April 2007 at 6:04 PM
Phew!! :) thank you for understanding my post, I was a little worried that you might take offense to it :).
Ok... speaking of graphs. While doing the test I did a quick little excel spreadsheet and here are the results. I did not include all this info in my other Render Farm related post.
PC Number and Processor Speeds.
PC#1 (2Ghz), PC#2 (1Ghz), PC#3 (800Mhz), PC#4 (800Mhz), PC#5 (700Mhz), PC#6 (600Mhz)
Initial Test to see render time on my fastest PC using Omac2's Bryce 6 Benchmark Scene.
This was done without Bryce Lightning.
Render Time: PC:
18:56 PC#1
All Tests Below Were done with Bryce Lightning.
Render Time
20:00 PC#1 (2 Ghz Total) <--- Interesting how its 1:04 Longer through BL vs Standalone.
14:55 4:01 21.21% PC#1+PC#2 (3 Ghz Total)
12:17 6:39 35.12% PC#1+PC#2+PC#3 (3.8 Ghz Total)
10:32 8:24 44.37% PC#1+PC#2+PC#3+PC#4 (4.6 Ghz Total)
9:21 9:35 50.62% PC#1+PC#2+PC#3+PC#4+PC#5 (5.3 Ghz Total)
8:37 10:19 54.49% PC#1+PC#2+PC#3+PC#4+PC#5+PC#6 (5.9 Ghz Total)
First Column is the Render Time.
Second Column is Time Savings compared to original Stand Alone Render time of 18:56
Third Column is the Percentage in Speed Gained again compared to Original Render time.
I would like to see some features in Bryce Lightning to help increase render times such as.
Looking at the above chart....It would probably safe to say that I can provide some assistance to someone who may have a PC with a Single 2Ghz Processor, they can potentially reduce their render times in half. Someone with a Dual Core or Dual 2 core would not benefit from my render farm.
Since there is no Multi Core Support with the current Bryce Lightning, you would have to Run an instance of Bryce Lightning for each CORE and even than, you would have to find a solution for providing a separate IP Address for each instance of Bryce Lightning.
I hope this bit of info helps.