AnAardvark opened this issue on Apr 09, 2007 ยท 7 posts
bagginsbill posted Mon, 09 April 2007 at 10:32 AM
Oh - well there ya go - it does. However, I'll tell you before you try it that at larger settings, it doesn't blur nicely - instead it basically looks dirty at the edges. It works sort of like how Poser does "soft" reflections and refractions. Basically it applies a variable noise function to distort the results. Not always the best. I prefer to always use depth-mapped shadows. I know they take a while to generate, but if you turn on shadow map caching, then they only generate once and get reused. This is way faster if you're iterating on varying the textures (shaders) and the light strength. You only need to calculate new shadow maps if you move a prop, figure, or light.
Cached depth-mapped shadows are way faster than ray-traced.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)