menschtx opened this issue on Mar 31, 2007 ยท 5 posts
RayVision posted Tue, 10 April 2007 at 11:09 AM
In many programs and game engines, everything is based on a triangle mesh, therefore you need 3 vertices to make a triangle, and that triangle is going to have two faces, the front and the back face. From there, you combine triangles to form meshes, and you apply textures to the meshes, even if its only one triangle.