Forum: Bryce


Subject: importing textured .obj files

j3d_cg opened this issue on Apr 10, 2007 · 11 posts


Death_at_Midnight posted Wed, 11 April 2007 at 11:32 AM

@ Alexclark: Interesting method about combining uvmapped logos and the Bryce DTE. I must try that some day.

@ j3d_cg: Exporting from CAD program like Solidworks to an art program like Bryce is not fun. Usually I'll use Rhino3D as the middleman and export to some format Rhino likes. This would be either .STEP files for most models, to .IGES for the seriously complex ones. There are other formas Solidworks can do, but the others I don't have programs. It imports far more than it exports, though.

In Rhino I may group or ungroup some objects. Then from there I'll export to .OBJ or .3DS. But the .OBJ seems to give more control.

Solidworks does save to .WRL (VRML) which Bryce does import, but I'll use this for only single models, not ones with many distinct parts. Solidworks will fuse all the parts together and export as one model. For example, if there's a screw, washer, and nut, they will be fused as one mesh and I won't be able to separate them. So I only use .WRL for simple quick things, like the glass cylinder of a vacuum tube. Then it's straight to Bryce.

I don't uvmap anything, yet. Want to learn to because there's lots of power in that. Too much time, though, something which I don't have at the moment. If someone knows of a simple simple tutorial for uvmapper or that new one posted in the forum some months ago, please pass it along. But anyway, there are many good textures that comes with Bryce and many good ones for free, and it takes a bit of practice but the Bryce Deep Texture Editor (DTE) is powerful. There hasn't been the need to do logo's or anything like that, so I use strictly Bryce textures. If I can, the model itself is designed so that i can separate that one mesh to texture differently than the rest.

Hope this helps! :-)   As you can see, I enjoy talking about Solidworks!