@Death_at_Midnight: The only problem with the blending method I described is that its naturally altitude dependant. I work around this by shifting the whole scene several Bryce units upwards, which means if I want fog I have to use volumetrics. Like danamo said to save myself hassle I separate models into material zones in Wings, but UV mapping is powerful and certainly worth learning. UV Mapper classic is very easy to learn, and best of all FREE. The walker you see was the first fully UV mapped model I ever made (and my first Wings model too).