Death_at_Midnight opened this issue on Apr 11, 2007 · 23 posts
Death_at_Midnight posted Thu, 12 April 2007 at 12:02 AM
@ thlayli2003: that ship I was making into a six person escape pod, originally for a scene where it's drifting in water. The details: there are seats, a ladder, computer terminals, flooring, and other bits of equipment. The ring around the craft contain floater material to help keep the thing afloat in water. There's 4 sensor "bubbles", two telescoping antennae (sp?), hatch and parachute compartment on top. Engine and thrusters, landing gear and something else but I forgot at the bottom. Several spheres for the whole craft, two floors with the under floor being more engine, O2 tanks, etc. In an earlier 2006 post I had uploaded a prototype interrior view. Comfortable car seats, though. :-)
The rest of the pic: The egg is all metaball. That's how I get the blending of the colors as one metaball blends into the other. The yellow part I had trouble with, but then again, I also have trouble cooking a real egg just right.. I always manage to leave the egg a bit too long and that brilliant yellow color becomes a flat yellow/white... I guess what I got here is what I get IRL :-(
There are some spheres on the other side I was experimenting with, to give a sense of bubbles. Can't really see them too well anyways, but I could add them around this side that's facing the camera.
I don't really know what sort of eggs this is.... chicken, alien, snake.. don't know. I went with brown shells because years ago I did a lot of traveling and spent time in Singapore, and over there was my first introduction to brown eggs. Since then I tend to buy those eggs when I can. Plus the inside whites are more knoticeable than a white egg.
Reason why it's an egg going from clear to cooked white is b/c I'm trying for that cooked rock look where the rock is hot but not stove top hot. Low dry heat kinda look. Don't know if I got it. Metaballs on a rough rock surface is not easy.
Right now I am thinking about the best way to add heat distortion. Want to achieve that wavey distortion in the air look when you're in a hot, flat environment.