Gordon_S opened this issue on Apr 11, 2007 · 7 posts
Gordon_S posted Thu, 12 April 2007 at 5:07 PM
This was another scene that had to be rendered in two pieces due to texture memory limitations. The fact that there were a fair number of lights involved probably contributed to the problem.
I think that 64 bit Windows can address 4 gig of memory, can't it? Of course, the code for Poser and Carrara would have to be re-written to take advantage of that.
Gordon