tsunami987 opened this issue on Apr 10, 2007 ยท 9 posts
Francemi posted Fri, 13 April 2007 at 7:45 AM
Do you have the same problem with ALL the figures or props? If it's only one, open the file in WordPad (or another text editor) and check the shading nodes. I noticed that many times Poser will keep the old texture filename in the shader tree when you change the texture map.
Example: when I saved this prop I chose the texture map "autel_fr01.jpg". After it was saved in the libraries I changed my mind and applied the texture map "autelbody_fr01.jpg". Look in the code below and you'll see that the top part shows the new texture map but Poser kept the old texture map in the shader tree. If I was to load this file in Poser like this Poser would ask for the old texture map. And if I happened to change all texture maps for this prop it would ask for all of them. ;o(
material top_panel
KdColor 1 1 1 1
KaColor 0 0 0 0
KsColor 0 0 0 1
TextureColor 1 1 1 1
NsExponent 10
tMin 0
tMax 0
tExpo 0
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap ":Runtime:textures:Francemi:Autel:autelbody_fr01.jpg"
0 0
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 1
shaderTree
....
....
....
{
node "image_map" "Image_Map"
{
name "Image_Map_1"
pos 237 26
nodeInput "Image_Source"
{
name "Image_Source"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:Francemi:Autel:autel_fr01.jpg"
}
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